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Cover of Digital Games As History

Digital Games As History

Adam Chapman

2016 · EN

"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.

Editions · 5

Paperback
2016 · Taylor & Francis Group
290 pp · EN
9781317553861
Paperback
2016 · Taylor & Francis Group
290 pp · EN
9781317553847
Paperback
2016 · Taylor & Francis Group
302 pp · EN
9781138841628
Paperback
2016 · Taylor & Francis Group
290 pp · EN
9781317553854
Paperback
2018 · Taylor & Francis Group
290 pp · EN
9781138597822

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