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Cover of 3D math primer for graphics and game development

3D math primer for graphics and game development

Fletcher Dunn

2002 · EN

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

Editions · 5

Paperback
2002 · Wordware Publishing, Inc.
476 pp · EN
9781556229114
Paperback
2011 · CRC Press LLC
EN
9781439869819
Paperback
2011 · CRC Press LLC
EN
9780429190926
Paperback
2011 · A K Peters
846 pp · EN
9781568817231
Paperback
2011 · CRC Press LLC
EN
9781498759892

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