Novella.
Sign in
Cover of Games, learning, and society

Games, learning, and society

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--

Editions · 5

Paperback
2012 · Cambridge University Press
464 pp · EN
9780521196239
Paperback
2012 · Cambridge University Press
EN
9781139511919
Paperback
2012 · Cambridge University Press
EN
9781139514729
Paperback
2012 · Cambridge University Press
EN
9781139031127
Paperback
2014 · Cambridge University Press
EN
9781139518222

Tags

Similar to this

Nothing similar yet — this fills in as members shelve and rate more books.

Reviews

No reviews yet

The first word is yours.