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Virtual reality

Philippe Fuchs

2011 · EN

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--

Editions · 5

Paperback
2011 · CRC Press
409 pp · EN
9780415684712
Paperback
2011 · Taylor & Francis Group
432 pp · EN
9781136630385
Paperback
2011 · Taylor & Francis Group
432 pp · EN
9781136630347
Paperback
2011 · Taylor & Francis Group
432 pp · EN
9780203802953
Paperback
2013 · Taylor & Francis Group
434 pp · EN
9781280121289

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