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Vanishing Games

Roger Hobbs

1915 · EN

It's just before dawn on the South China Sea when three experienced pirates open fire on a small smuggling yacht. Their target: a bag of uncut sapphires worth millions. But when one of them stumbles across an enormous treasure that wasn't on the manifest, everything goes sideways. Within minutes the other two are dead, leaving this coldblooded psychopath to claim both the sapphires and the mysterious bonus in hopes of disappearing completely as he'll now be as rich as Croesus for life. His boss, Angela, isn't about to let that happen, so she calls in a favor from her one-time protege, a man with no real name, no address, no fingerprints, a man who can make anything including himself vanish. Sometimes known as Jack, or simply Ghostman. She, in fact, is the only person for whom he'd drop everything and fly halfway around the world. He's been trying to figure out for six years if Angela's even alive, and given what she's up against he's on the plane immediately and by her side in the glimmering neon slums of Macau, dodging local crime lords and a highly trained hit man, up to their necks in a conspiracy bigger than they've ever seen and more dangerous than they've ever imagined.

Editions · 1

Paperback
2016
400 pp · EN
9780552170031

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