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Cover of Vanishing Games

Vanishing Games

Roger Hobbs

1915 · EN

It's just before dawn on the South China Sea when three experienced pirates open fire on a small smuggling yacht. Their target: a bag of uncut sapphires worth millions. But when one of them stumbles across an enormous treasure that wasn't on the manifest, everything goes sideways. Within minutes the other two are dead, leaving this coldblooded psychopath to claim both the sapphires and the mysterious bonus in hopes of disappearing completely as he'll now be as rich as Croesus for life. His boss, Angela, isn't about to let that happen, so she calls in a favor from her one-time protege, a man with no real name, no address, no fingerprints, a man who can make anything including himself vanish. Sometimes known as Jack, or simply Ghostman. She, in fact, is the only person for whom he'd drop everything and fly halfway around the world. He's been trying to figure out for six years if Angela's even alive, and given what she's up against he's on the plane immediately and by her side in the glimmering neon slums of Macau, dodging local crime lords and a highly trained hit man, up to their necks in a conspiracy bigger than they've ever seen and more dangerous than they've ever imagined.

Editions · 5

Paperback
1915 · Transworld Publishers Limited
336 pp · EN
9780857522061
Paperback
2015 · Transworld Publishers Limited
336 pp · EN
9781448170425
Paperback
2015 · Thorndike Press, a part of Gale, Cengage Learning
503 pp · EN
9781410483782
Paperback
2016 · Penguin Random House
400 pp · EN
9780552170031
Paperback
2016 · Vintage Crime/Black Lizard
304 pp · EN
9780804170949

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